#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-8.0
-7.82
1.5
8.0
4.54

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/Skin
0

[CTCTexture]
farbschema_tex2
trailer_alpha_skin.png



###################
Text-Texturen:
###################

Wagennummer:

[texttexture]
number
EFADfont
61
61
61
0
0
0

Kennzeichen:

[texttexture]
ident
Kennz_DtAlt
512
256
1
0
0
0

IBIS:

[texttexture]
IBIS
IBIS_5x7
256
64
0
50
50
50

Thermometer
3
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50


########################################
[LOD]
0.1
########################################

************************
interno
************************
------
[mesh]
tras\in\vedacaoT.o3d

[illumination_interior]
0
1
2
3

[mesh]
tras\in\balauf.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\bancospt1.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\bancospt2.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\bancospt3.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\bancospt4.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\bancospt5.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\borrachavag2.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\caixa_porta.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\exaustores.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\interiorbasevag1.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\janelas.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\piso.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\in\pisoad.o3d

[illumination_interior]
0
1
2
3


******************
externo
*****************

------

[mesh]
tras\out\assoalho.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
tras\out\carroceriavag1.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
tras\out\Placa.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
tras\out\shadow.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_envmap]
envmap.bmp
0.5

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]

[matl_noZwrite]

******************************
LUZES
****************************

[interiorlight]
lights_beleuchtung_untenrechts
1.3
187
235
255
0
1.65
2.60

[interiorlight]
lights_beleuchtung_oberdeck
1.3
187
235
255
0
0
2.60

[interiorlight]
lights_beleuchtung_unterdeck
1.3
187
235
255
0
-2.30
2.60
------

[mesh]
tras\luzes\COMLUZ.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
tras\luzes\COMLUZ1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.png
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_lightmap]
luza.png

------

[mesh]
tras\luzes\COMLUZ2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.png
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_lightmap]
luza.png

------

[mesh]
tras\luzes\lanterna.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
luzes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.bmp

[mesh]
tras\luzes\setaTD.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
luzes.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
seta.bmp

[mesh]
tras\luzes\setaTE.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
luzes.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
seta.bmp

[mesh]
tras\luzes\freio.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
luzes.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
luzesa.bmp

[matl]
luzes.bmp
0

[matl_lightmap]
luzesa.bmp
lights_stand

[viewpoint]
3

[mesh]
tras\luzes\break.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
luzes.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
luzesa.bmp

[mesh]
tras\luzes\luz_re.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
luzes.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
luzesa.bmp

[mesh]
tras\luzes\luzP3.o3d

[illumination_interior]
0
1
2
3


[matl_change]
luzes.bmp
0
door_light_3

[matl_item]

[matl_nightmap]
luzesa.bmp

******************************
RODA
*****************************

------

[mesh]
tras\roda\roda3D.o3d

[illumination_interior]
-1
-1
-1
-1

-----------------------------

[newanim]
origin_trans
0.96528
-0.78850
0.51126
anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1

------

[mesh]
tras\roda\roda3E.o3d

[illumination_interior]
-1
-1
-1
-1

-----------------------------

[newanim]
origin_trans
0.96473
-0.78850
0.51126
anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1

------
******************************
PORTA
*****************************

[mesh]
tras\porta\PT5.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]



-----------------------------------

[newanim]
origin_trans
0.90695
-1.62278
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90
------

[mesh]
tras\porta\PT6.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]



-----------------------------------

[newanim]
origin_trans
0.90695
-2.55693
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-90

******************************
VIDRO
*****************************

------

[mesh]
tras\vidro\vidrolateral.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]




