#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-8.0
-7.82
1.5
8.0
4.54

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/Skin
0

[CTCTexture]
farbschema_tex1
main_alpha_skin.png



###################
Text-Texturen:
###################

Wagennummer:

[texttexture]
number
EFADfont
61
61
61
0
0
0

Kennzeichen:

[texttexture]
ident
Kennz_DtAlt
512
256
1
0
0
0

IBIS:

[texttexture]
IBIS
IBIS_5x7
256
64
0
50
50
50

Thermometer
3
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

4
[texttexture]
Matrix_Terminus
TransportMedium
712
64
0
155
168
81

ANNAX Linie klein:

5
[texttexture]
Matrix_Nr
TransportMedium
196
64
0
155
168
81


ANNAX Zielschild:

6
[texttexture]
Matrix_Terminus
TransportMedium
640
128
0
155
168
81

7
[texttexture]
mep_totalpassageiroscatracadosStr
IBIS_5x7
64
64
0
255
255
255

########################################
[LOD]
0.1
########################################
###############################################
Dummies für die Animation


[mesh]
sanfonaMEP\sanfonaMEP_ALTA4_apoio1.o3d

[newanim]
origin_trans
0.008578
-3.63313
0.40234
anim_rot
articulation_0_beta
0.25

[newanim]
origin_trans
0.008578
-3.63313
0.40234
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.25

[mesh]
sanfonaMEP\sanfonaMEP_ALTA4_apoio2.o3d

[newanim]
origin_trans
0.008578
-3.91956
0.40234
anim_rot
articulation_0_beta
0.50

[newanim]
origin_trans
0.008578
-3.91956
0.40234
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.50

[mesh]
sanfonaMEP\sanfonaMEP_ALTA4_apoio3.o3d

[newanim]
origin_trans
0.008578
-4.22275
0.40234
anim_rot
articulation_0_beta
0.75

[newanim]
origin_trans
0.008578
-4.22275
0.40234
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.75

[mesh]
sanfonaMEP\sanfonaMEP_ALTA4_apoio4.o3d

[newanim]
origin_trans
0.008578
-4.54303
0.40234
anim_rot
articulation_0_beta
1.00

[newanim]
origin_trans
0.008578
-4.54303
0.40234
origin_rot_y
-90
anim_rot
articulation_0_alpha
1.00


**************************************
               SANFONA EXTERNA
**************************************

[mesh]
sanfonaMEP\sanfonaMEP_ALTA4_sanfona_ext.o3d

[illumination_interior]
-1
-1
-1
-1

[smoothskin]

[setbone]
Gelenk_xxx_SanfonaMEPBI_A
0

[setbone]
Gelenk_xxx_SanfonaMEPBI_B
1

[setbone]
Gelenk_xxx_SanfonaMEPBI_C
2

[setbone]
Gelenk_xxx_SanfonaMEPBI_D
3

**************************************
               SANFONA INTERNA
**************************************

[mesh]
sanfonaMEP\sanfonaMEP_ALTA4_sanfona_int.o3d

[illumination_interior]
0
1
2
3

[smoothskin]

[setbone]
Gelenk_xxx_SanfonaMEPBI_A
0

[setbone]
Gelenk_xxx_SanfonaMEPBI_B
1

[setbone]
Gelenk_xxx_SanfonaMEPBI_C
2

[setbone]
Gelenk_xxx_SanfonaMEPBI_D
3

######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA

[mesh]
frente\in\vedacao.o3d

[illumination_interior]
0
1
2
3
[newanim]
origin_trans
0.000141
-4.48530
0.82
anim_rot
articulation_0_beta
0.5


[newanim]
origin_trans
0.000141
-4.48530
0.82
origin_rot_y
90
anim_rot
articulation_0_alpha
-0.5

------
[mesh]
frente\in\vedacaoF.o3d

[illumination_interior]
0
1
2
3


[mesh]
frente\in\adesivosbalz.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\balauf.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\balauf2.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\bancosMC.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\bancospt1.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\bancospt2.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\bancospt3.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\bancospt4.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\baseletaux.o3d

[illumination_interior]
0
1
2
3



------

[mesh]
frente\in\basetapasol.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\borrachavag2.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\caixa.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\caixa_porta.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\caixatamp.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\catraca.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\denaro.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\exaustores.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\interiorbasevag1.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\janelas.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\luzesacof.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\piso.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\pisoad.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\tapasol.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\in\validador.o3d

[illumination_interior]
0
1
2
3

------


########################################
Luzes
########################################


Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.10866
0.60
0
1
-0.3
255
255
135
800
80
100

Abblendlicht:

[spotlight]
0
6.10866
0.60
0
1
-0.3
255
255
233
500
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

************************************************************
Luzes Internas
************************************************************

[interiorlight]
lights_fahrerlicht
0.5
187
235
255
0.90
4.20
2.46

[interiorlight]
lights_beleuchtung_untenrechts
1.3
187
235
255
0
2.15
2.60

[interiorlight]
lights_beleuchtung_oberdeck
1.3
187
235
255
0
0
2.60

[interiorlight]
lights_beleuchtung_unterdeck
1.3
187
235
255
0
-2.0
2.60

------

[mesh]
frente\luzes\COMLUZ.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\luzes\COMLUZ1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.png
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_lightmap]
luza.png

------

[mesh]
frente\luzes\COMLUZ2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.png
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_lightmap]
luza.png

------

[mesh]
frente\luzes\COMLUZft.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.png
0
lights_beleuchtung_untenrechts

[matl_item]

[matl_lightmap]
luza.png

[mesh]
frente\luzes\Fbaixo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.png
0
lights_stand

[matl_item]

[matl_nightmap]
lanternas.png

[mesh]
frente\luzes\Falto.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lanternas.png
0
lights_fern

[matl_item]

[matl_nightmap]
lanternas.png

[mesh]
frente\luzes\topoD.o3d

[illumination_interior]
0
1
2
3


[matl_change]
luzes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzes.bmp

[mesh]
frente\luzes\laterais.o3d

[illumination_interior]
0
1
2
3


[matl_change]
luzes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.bmp

[mesh]
frente\luzes\setaDD.o3d

[illumination_interior]
0
1
2
3


[matl_change]
luzes.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
seta.bmp

[mesh]
frente\luzes\setaDE.o3d

[illumination_interior]
0
1
2
3


[matl_change]
luzes.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
seta.bmp

[mesh]
frente\luzes\luzP1.o3d

[illumination_interior]
0
1
2
3


[matl_change]
luzes.bmp
0
door_light_1

[matl_item]

[matl_nightmap]
luzesa.bmp

[mesh]
frente\luzes\luzP2.o3d

[illumination_interior]
0
1
2
3


[matl_change]
luzes.bmp
0
door_light_1

[matl_item]

[matl_nightmap]
luzesa.bmp

//externas

------

[mesh]
frente\out\assoalho.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\bracol1.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\bracol2.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\bracor1.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\bracor2.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\carroceriavag1.o3d

[illumination_interior]
-1
-1
-1
-1

------

------

[mesh]
frente\out\letreiro_001.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\logoss.o3d

[illumination_interior]
-1
-1
-1
-1

------
*************
letreiro
************

[mesh]
frente\matrix\MatrixL.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
matrix_l_lm.bmp
0

[useTextTexture]
5

[matl_alpha]
1

[matl_lightmap]
luz.png
lights_stand

[mesh]
frente\matrix\Matrixz.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Matrix_Z.bmp
0

[useTextTexture]
4

[matl_alpha]
1

[matl_lightmap]
luz.png
lights_stand

[mesh]
frente\matrix\letaux.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Matrix_Z.bmp
0

[useTextTexture]
6

[matl_alpha]
1

[matl_lightmap]
luz.png
lights_stand

------


[mesh]
frente\out\pall.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\palr.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\Placa.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\reflexion0.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\reflexion1.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\reflexion2.o3d

[illumination_interior]
-1
-1
-1
-1

------

[mesh]
frente\out\shadow.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_envmap]
envmap.bmp
0.5

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]

[matl_noZwrite]

********************************
PAINEL
********************************

------

[mesh]
frente\painel\acelerador.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.49783
4.66900
0.94232

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
throttle
20.0

------

[mesh]
frente\painel\freio.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.60407
4.93239
1.18254

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Brake
-15.0


*************************
Avisos

*************************

[mesh]
frente\painel\avisos.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\painel\avsbat.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painel.bmp

------

[mesh]
frente\painel\avsfa.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
painel.bmp

------

[mesh]
frente\painel\avsfb.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painel.bmp


------

[mesh]
frente\painel\avspa.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painel.bmp

------

[mesh]
frente\painel\alerta.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
painel.bmp

------

[mesh]
frente\painel\avspt1abrt.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
door_light_1

[matl_item]

[matl_nightmap]
painel.bmp

------

[mesh]
frente\painel\avspt23abt.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
door_light_2

[matl_item]

[matl_nightmap]
painel.bmp

[matl_change]
painel.bmp
0
door_light_3

[matl_item]

[matl_nightmap]
painel.bmp


------

[mesh]
frente\painel\seta.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
painel.bmp

------

[mesh]
frente\painel\basebts.o3d

[illumination_interior]
0
1
2
3

------
**************
freio de mão
*************

[mesh]
frente\painel\FRM.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-0.88119
4.78050
1.63390


origin_rot_z
0
origin_rot_Y
3

anim_rot
bremse_feststell_sw
-45
delay
10
maxspeed
360

------

[mesh]
frente\painel\BASEFRM.o3d

[illumination_interior]
0
1
2
3

*************
BOTÕES
*************

-------
[mesh]
frente\painel\botoesalerta.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
-1.06716
4.70295
1.56366

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
0

[matl_change]
detail1.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
detail1.bmp
------

[mesh]
frente\painel\botoes1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_fernlicht_toggle

[newanim]
origin_trans
-0.99451
4.70118
1.56523

origin_rot_x
30

origin_rot_y
0

origin_rot_z
0

anim_rot
lights_sw_fern
-18

------

[mesh]
frente\painel\botoes2.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\painel\botoes3.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\painel\botoes4.o3d

[illumination_interior]
0
1
2
3

------



------

[mesh]
frente\painel\botoesfb.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-1.03213
4.70074
1.56526

origin_rot_x
30

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_schluessel_rot
-18
------

[mesh]
frente\painel\botoeslimpa.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.99439
4.73947
1.60311

origin_rot_x
30

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_wischer_schnell_sw
-18

------

[mesh]
frente\painel\shedule.o3d

[illumination_interior]
0
1
2
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

[visible]
schedule_active
1

[mesh]
frente\in\baseschedule.o3d

[illumination_interior]
0
1
2
3

[mesh]
frente\painel\botoesluz1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
-0.33608
4.76244
1.62747

origin_rot_x
30

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_oberdeck_sw
-18


[mesh]
frente\painel\botoesluz2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_trans
-0.30126
4.76244
1.62747

origin_rot_x
30

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_untenrechts_sw
-18


[mesh]
frente\painel\botoesluz3.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
-0.26217
4.76244
1.62747

origin_rot_x
30

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_unterdeck_sw
-18

------

[mesh]
frente\painel\botoesluzM.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.33916
4.79890
1.66646

origin_rot_x
30

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
-18

------

[mesh]
frente\painel\CHAVEPARABRISA.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.73234
4.53796
1.60195

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
5

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.73234
4.53796
1.60195

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
-13

anim_rot
cockpit_fernlichthebel
10

------

[mesh]
frente\painel\CHAVESETA.o3d

[illumination_interior]
0
1
2
3



************
MARCHA
************

[mesh]
frente\painel\D.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_D


[matl_change]
taco.bmp
0
automatic_D_light

[matl_item]

[matl_nightmap]
taco.bmp

------

[mesh]
frente\painel\N.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_N


[matl_change]
taco.bmp
0
automatic_N_light

[matl_item]

[matl_nightmap]
taco.bmp

------

[mesh]
frente\painel\R.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_R


[matl_change]
taco.bmp
0
automatic_R_light

[matl_item]

[matl_nightmap]
taco.bmp
------

[mesh]
frente\painel\instrumento_base.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painel.bmp

[matl_change]
taco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
taco.bmp


------

[mesh]
frente\painel\painel.o3d

[illumination_interior]
0
1
2
3


------

[mesh]
frente\painel\ValvulaPT1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront0

[newanim]
origin_trans
-1.06217
4.44222
1.37925
origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0

anim_rot
door_0
-60

------

[mesh]
frente\painel\ValvulaPT2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront1

[newanim]
origin_trans
-1.06217
4.36363
1.36118
origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0

anim_rot
door_1
-60
------

[mesh]
frente\painel\ValvulaPT3.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront2

[newanim]
origin_trans
-1.06217
4.28243
1.34243
origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0

anim_rot
door_2
-60

------

***********************************
Volante
***********************************

[mesh]
frente\painel\Volante.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.68770
4.51229
1.68200

origin_rot_x
-31.5

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
900


***********************************
intrumentos
***********************************
[mesh]
frente\painel\instrumento_base.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painel.bmp

[matl_change]
taco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
taco.bmp

***********************************
ponteiros
************************************
------

[mesh]
frente\painel\KM.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painel.bmp

[newanim]
origin_trans
-0.69618
4.77666
1.63079

origin_rot_x
-41.4
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_tachowinkel
0.90
delay
15
maxspeed
420

------

[mesh]
frente\painel\RPM.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painel.bmp

-------------------------

[newanim]
origin_trans
-0.58143
4.84374
1.67739

origin_rot_x
-41.4

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1
delay
14
maxspeed
420

------

[mesh]
frente\painel\Ar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painel.bmp

---------------------------

[newanim]
origin_trans
-0.499
4.83649
1.66160

origin_rot_x
-41.4

origin_rot_y
90

origin_rot_z
6

anim_rot
bremse_p_tank02
0.00025

offset
-25

------

[mesh]
frente\painel\p-temp.o3d

[illumination_interior]
0
1
2
3

------

[mesh]
frente\painel\fuel.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painel.bmp

[newanim]
origin_trans
-0.498
4.78133
1.61104

origin_rot_x
-41.4

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.70

------

[mesh]
frente\painel\bat.o3d

[illumination_interior]
0
1
2
3

***********************************
RODA
**********************************
------

[mesh]
frente\roda\rodaDD.o3d

[illumination_interior]
-1
-1
-1
-1

----------------------------------------------------------

[newanim]
origin_trans
1.13792
2.88478
0.50941
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		
[newanim]

origin_trans
1.13792
2.88478
0.50941
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

------

[mesh]
frente\roda\rodaDE.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.13822
2.88478
0.50941
		
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
		

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

		
[newanim]

origin_trans
-1.13822
2.88478
0.50941
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

------
[mesh]
frente\roda\rodaTE.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.98705
-2.84977
0.51155
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

[mesh]
frente\roda\rodaTD.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.98732
-2.84977
0.51155
anim_rot
Wheel_Rotation_1_r
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_r
1


***********************************
PORTA
**********************************
------

[mesh]
frente\porta\PT1.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------


-----------------------------------

[newanim]
origin_trans
0.90599
4.66558
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
90

------

[mesh]
frente\porta\PT2.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------


-----------------------------------

[newanim]
origin_trans
0.90599
3.77084
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-90

------

[mesh]
frente\porta\PT3.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------


-----------------------------------

[newanim]
origin_trans
0.90599
-0.34498
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
90

------

[mesh]
frente\porta\PT4.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------


-----------------------------------

[newanim]
origin_trans
0.90599
-1.24292
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-90


*********************************
VIDRO
**********************************

------

[mesh]
frente\vidro\VDM.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------

[mesh]
frente\vidro\vidro.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------

[mesh]
frente\vidro\vidrointe.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------

[mesh]
frente\vidro\vidrointerno.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
------

[mesh]
frente\vidro\vidrolateral.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


